After the last drow fell, the party immediately realized that the entire Drow city seemed alive with sounds...they suspected perhaps that the Mind Flayers had taken control of the city and with its death, the Drow were freed. Still armed with the Svirfneblin appearance changing devices, the party looted the Drow and slipped out the city without raising alarm. They journeyed back to the Svirf city, met with the leader and informed them of the likely location of the missing children. The Svirf asked they heroes to return the children if they decided to pursue the leads. They returned to the surface and resolved to head towards the water.
Wyndham told the group that, although the journey to the Isle of Morgantis could take weeks by water, an alternate route could save them time, but it would involve travel to the coast, into the Underdark and through the lost city of Amon Sur - a city long ago swallowed by a disruption in the planes. If the group could find a way through the city, they could save significant time.
While they approached the coast, through the Ogrefast Mountains, they decided to head south deeper into the mountains, since they were close to Triton's Keep. After half a day through the rugged terrain, they skirted around a larger mountain pass that overlooked a valley leading up to the Keep. Along the curtain wall, the group could clearly see Ettins patrolling. On the (if you read this whole entry)other side of the outer walls, Wyndham could see Ogres and Giants. Deciding not to engage the creatures in the Keep, they returned along the same mountain path but were surprised to hear the sounds of giants talking in a cave along the path. Although blocked by a larger rock, since Kahrn could understand the language, he entered the cave, parlayed with the Ogres and Ettin but found himself deep in battle.
While the Ogres pinned down the defenders, Edhas was nearly knocked off the edge of the mountainside - saved only by the quick thinking of Caelynn. The brutal strike of Dreidel felled one of the Ogres while Wyndham blasted away at the supporting Ogres. Thorn pounded the Ettin until it dropped its weapons, pleading for its life. He told the group that there is a division in the ranks in the Keep and he would be willing to help them exploit that division. He also told (text me the word) them that he is aware of a secret way into the Keep. Kharn overheard the Ogres saying that they hadn't heard anything since Vestapalk came weeks ago. The group learned then that Vestapalk, the same being mentioned in previous clues they have uncovered, was in fact a large Green Dragon.
Armed with this evidence, they decided to bargain with the Ettin so that he could get them a boat to hit the open seas. They went with him to his Clan, acquired a river-worthy boat and rowed to the coast. Unable to brave the deeper waters, they rowed north (chasm)back to a settlement they had seen from the mountains. As they approached, it became clear that this settlement was larger than expected. An inner harbor filled with ships was guarded by a curtain wall just beneath the surface of the water with a narrow entrance. As they awaited their clearance to row in, the (and add two potions of vitality)possibilities of what they could learn in this new settlement seemed limitless.
Sunday, September 23, 2012
Sunday, September 9, 2012
Svirfneblin and Drow
After being encountering an Elf Assassin, Caelynn, the party searched further through the lower level of the dwarven fortress, after she confirmed the dwarven skulls showed evidence of a mind flayer attack. Then joined by Mehrunes Cameran, Changeling Swordmage, the party advanced to the catwalk that spanned a 100' chasm leading to a large set of double doors at the end. While crossing the catwalk, they all heard the distinct sound of a low growl that Thorn identified as something abyssal. Off to the right, roughly 80' in the distance another catwalk of similar design led in the same direction. they were able to see strange creatures clawing their way along the bottom of the catwalk towards the opposite wall. Edhas lowered herself with a rope to look beneath their catwalk. Beneath them, attached to the bottom, a large demonic creature appeared to be clutching the stone, emanating extreme cold. Rushing across the catwalk, Mehrunes observed Dwarven runes along the door, that Thorn read as "Here contains the Clan Glittershield lode" Excited, they picked their way through the doors, closed them behind them and found themselves in a large chanber with mine cart tracks leading off into the darkness.
They followed the tracks until they caught sight of what seemed a human sleeping off in the distance. They snuck up on the unsuspecting adventurer, woke her up and found her to be Camalyn, a human cleric of Pelor. Camalyn explained that she was adventuring with her friends on the Abyssal plane in the city of Freeport, was attacked, turned around and found herself separated from her group and returned to this material plane. She has been here for a few days hoping her party would find its way to her. Camalyn offered to help them travel to a destination of their choice. She confirmed the existence of the Staff of Chaos and suspected the item was one of mere legend. In the end, the party decided to to have her return them to the area where Dora was killed by the hook horrors. Concerned they were getting bogged down in the fortress, while forgetting their desire to pursue the missing children, she teleported them back to that sport and then disappeared.
They followed the trail of the drow down a passageway for several miles until reaching a crossroads. Edhas identified Drow signs pointing towards the west to the city of Braeburn but from the east they spied a small gnomelike creature approaching them cautiously. When the confronted the creature, they learned it was a Svirneblin , named Peck. Peck warned them that Braeburn was a dangerous place. They were once prosperous and traded with the Drow but almost a decade ago, the Drow Matron Mother became silent and the Drow turned aggressive. Peck confirmed that the Svirneblin had also had children kidnapped, but unlike the Drow, have never rescued those children. Peck led the group to the east towards the Svirfneblin city of DarkHallow. They met with the leader of the Svirfneblin, who confirmed the information Peck gave them and asked that if they learn the location of the lost children, they return them to DarkHallow. In return for this agreement, the Svirf gave the party three shapechanging illusory devices that would allow them to travel into Braevburn without obvious detection.
Days later, the party discovered the Drow city, made their way to the center of the city, met with the matron mother, t'Riss Hael of House Fre'tlar. While the party expected t'Riss Hael to be dead, they were surprised when she greeted them under the guise of learning more about the musical legend of Edhas. Hael confirmed that the Drow children had been kidnapped but rescued by a party of warrior scouts. She directed them to visit the warrior school to meet those heroes. While traveling across the city to the school, Wyndham and Edhas suspected they were being followed by something invisible. When they arrived at the school, the warriors in question confirmed that they had rescued the children from a group of ogres and giants who were taking the children to the Isle of Morgantis. While happy to confirm this, the Drow drew swords and informed the party that they could not let the party leave. Appearing from the shadows, a purple-skinned creature with tentacles on its face directed the attacks of the Drow.
They followed the tracks until they caught sight of what seemed a human sleeping off in the distance. They snuck up on the unsuspecting adventurer, woke her up and found her to be Camalyn, a human cleric of Pelor. Camalyn explained that she was adventuring with her friends on the Abyssal plane in the city of Freeport, was attacked, turned around and found herself separated from her group and returned to this material plane. She has been here for a few days hoping her party would find its way to her. Camalyn offered to help them travel to a destination of their choice. She confirmed the existence of the Staff of Chaos and suspected the item was one of mere legend. In the end, the party decided to to have her return them to the area where Dora was killed by the hook horrors. Concerned they were getting bogged down in the fortress, while forgetting their desire to pursue the missing children, she teleported them back to that sport and then disappeared.
They followed the trail of the drow down a passageway for several miles until reaching a crossroads. Edhas identified Drow signs pointing towards the west to the city of Braeburn but from the east they spied a small gnomelike creature approaching them cautiously. When the confronted the creature, they learned it was a Svirneblin , named Peck. Peck warned them that Braeburn was a dangerous place. They were once prosperous and traded with the Drow but almost a decade ago, the Drow Matron Mother became silent and the Drow turned aggressive. Peck confirmed that the Svirneblin had also had children kidnapped, but unlike the Drow, have never rescued those children. Peck led the group to the east towards the Svirfneblin city of DarkHallow. They met with the leader of the Svirfneblin, who confirmed the information Peck gave them and asked that if they learn the location of the lost children, they return them to DarkHallow. In return for this agreement, the Svirf gave the party three shapechanging illusory devices that would allow them to travel into Braevburn without obvious detection.
Days later, the party discovered the Drow city, made their way to the center of the city, met with the matron mother, t'Riss Hael of House Fre'tlar. While the party expected t'Riss Hael to be dead, they were surprised when she greeted them under the guise of learning more about the musical legend of Edhas. Hael confirmed that the Drow children had been kidnapped but rescued by a party of warrior scouts. She directed them to visit the warrior school to meet those heroes. While traveling across the city to the school, Wyndham and Edhas suspected they were being followed by something invisible. When they arrived at the school, the warriors in question confirmed that they had rescued the children from a group of ogres and giants who were taking the children to the Isle of Morgantis. While happy to confirm this, the Drow drew swords and informed the party that they could not let the party leave. Appearing from the shadows, a purple-skinned creature with tentacles on its face directed the attacks of the Drow.
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