Wednesday, October 17, 2012

Mirror of Unmaking

After briefly awaiting clearance to dock their boat, the group found themselves greeted by a dockworker asking for a boat storage fee.  “Welcome to Windjammer” provided them with the name of their location but they knew little more than that.  Many of the ships in the docking area were adorned with red sails with a familiar symbol but the details were vague in their memory.  They decided to head into the city proper, first through the lower reaches of the town, past rundown buildings, shops and residences into the town square.  From here, to the north large warehouses stretched across their field of vision.  To the east, more affluent buildings lay, dominated by a temple to Pelor.  The west seemed dominated by public buildings and perhaps more affluence.  They suspected government buildings lay in that direction. 

Thorn suggested the group head to the temple.  Although the temple seemed closed up, their knocking prompted a gnome in robes to answer the door.  After bribing him, he opened the door and introduced himself as Glim Shleppin.  The real head priest of Pelor emerged from the back and greeted them.  When the priest learned that Wyndham (when you read this)also worshipped Pelor, he took him aside to ask if he had become aware of the god’s silence.  Apparently, their prayers and blessings have gone unanswered now for a weeks.  This after a brief period of attunement, it seems something is awry with the behaviors and plans of the gods.  They asked about the entrance to the lost city of Amon Sur but the priest seemed to know nothing about it.  He referred them to the Council of Three – the ruling council of Windjammer.

They departed and headed to a tavern to learn more.  While inside, talking to the barkeep, they learned that the real power behind the city lay with the pirate group “Red Sails”.  Their leader, Vicktor the Bold, could likely supply them with information.  In the meantime, Caelyn sat down with a group of reclusive elves and learned that they too were on the hunt for missing children of their own race.  Agreeing to meet again that night after midnight, they were hopeful to have found allies. 

Next the group headed to the Council of Three, requesting audience.  While waiting, the half-orc rudely opened an adjoining door, to find members "text me the word Imix)of the council readying themselves.  Guards emerged from all sides and brusquely pushed the Band of Jenkins out onto the street.  Disgusted with the Half-Orcs’ behavior, and resigned that they have failed to learn anything useful, they began heading back towards the tavern.  They were confronted by a hooded man that offered an alliance.  He escorted them into the western part of the city to his home.  Once their, several more men joined them.  Religious symbols of the Primordial Demigod, Imix, adorned the villa.  Not deterred, the group learned that the entrance to the lost city was beneath the Temple to Pelor in the catacombs.  The entranceway is guarded however by an artifact called the Mirror of Unmaking – the area around it is guarded by wards that require balance to enter – hence their need to use the heroes to create that balance.  Once past, the cultists claimed to be able to unlock the Mirror’s secrets and permit them access to the lost city. They agreed to join the cultists and head to the temple but first wanted to follow up with the pirates.

They headed to the port, met with Vicktor, were offered a job on one of the other ships, but did little else there.

They returned to the elves, agreed to have the elves follow them and the cultists into the catacombs and when the moment was right to help (and add 2 potions of vitality)them destroy the cultists.  They all went to the temple, were given clearance to enter but one of the cultists burned Glim Shleppin alive.  Although they wanted to kill the head priest, they were dissuaded from the action by Thorm.  They all headed down into the catacombs, followed the lead of the cultists and ended the path looking into a large chamber with a strangely framed wooden doorway.  Unable to cross the warded area, the heroes and cultists stood ready to break the ward and open the door.

1 comment:

  1. Once AGAIN... Wyndham gets stiffed... No mention of how he used Far Thought to communicate with the tongueless Dwarf?? BOOO!

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